timhale wrote:I know it's been forever, but I'm just wondering who's left on the project?
There's some cool screenshots on Luke's website of an updated zombie and gargoyle, so I know he's still around.
TIM! Holy crap man, good to hear from you. Where in tarnation is Luke's website?
Sorry guys, I'll be able to work on TF again soon.
Well I don't actually have a website as such, just some webspace upon which I put my pictures, and which the other guys often trawl through in the hopes of finding something new
Willis wrote:Can't we please let this thread die? I don't like the title much :x
This thread is certainly no longer relevant now that TF has a brand new motivated game coder. Don't you think Willis?
I'm glad I was proved wrong on this topic BTW It would have been a pity if this project had died.
Surprisingly, from my experience, TF tends to need this kind of threads once in a while, when things start to go real slowww..... just to make people jump up and say "Wait! No! It's not dead!" and go back to work. Let's hope it won't be needed anymore.
Still learning the QC, but I think I'm starting to get fairly familiar/proficient in it. Might come some time where I may ask for your thoughts though. Luckily there seems to be plenty of active QC coders which is really nice for support purposes.
No worries, it happends at times. Well, maping is good. There are a number of maps at various stages of completion and some that havn't been touched yet.
I'm sure Predator and Bloodite will help point things out. What editor(s) are you famiular with?
Well, I have used QOOLE (for Q and Q2) and QeRadient (Q3). So yeah, if you can get me the stuff I will give it a try. But if and when the Q3 engine code is released, I might be making a stand alone thing for that with some of my friends, but thats another story. You guys should switch to that when it comes out. But seriously, I'll give it a shot and I hope I can really help.
We've mulled over switching to the Q3BSP for a while, though with what we can do with DarkPlaces there's no real reason to.
Predator likes to use GtkRadient for his mapping, others like to use WorldCraft and Hammer. I dont know how one would go about integrating our map changes to Qoole, though that's been open sourced so it shouldn't be to dificult if you know how.